Saul Aguilar
Technical Experience:
Highly Skilled: Autodesk Maya (2011-2017), Unreal Engine 4
Proficient: Unreal Engine 4 Blueprint Scripting, Substance Painter, Zbrush, Adobe After Effects CS6, Adobe Photoshop CS6, Vicon Blade, Headus UVLayout, Unity 5
Familiar: Mudbox, MotionBuilder, Unity C# script, SpeedTree, 3D Coat
Skills:
Model props and assets in Maya and texture in Substance Painter. Can heavily optimize game engines to run efficiently. Strong understanding in Unreal Engine 4 Visual scripting. Fast learner and able to work in teams.
Experience (Student Work):
Nightmare or Reality VR game (Individual project): November 2017
Created a Google Daydream VR for mobile Android phones. Created 3D assets using Maya, Zbrush and Speedtree. Game uses complex blueprint scripting to create random environment assets and events.
Police Station (Student project): May 2016
Currently working on creating a police station building in Unreal 4. Assets were created in Maya,
UV mapped in Headus UV Layout and textured in Substance Painter. Created particle effects,
instance materials, lighting and blueprints to add to the scene.
Helix Facility (Group project): June 2015
Modeled and textured props for a Sci Fi game in a team of three. Created blueprints and lighting within Unreal Engine 4.
Education
Ex’pression College for Digital Arts, Emeryville, CA Graduated 2016
Bachelor of Applied Science, Game Art and Design