Saul Aguilar

Teleporting effect using a mesh.

Used one 128x128 and one 256x256 smoke texture to create effect. This CPU particle is more demanding on mobile device and optimized to run at full 60FPS on older phones.

The 3 axis orb rotations where made by carefully changing multiple points in the Velocity/Life options.

Simple orb spiral that has Velocity/Life point values.

Spiral created by adding points to Velocity/Life and adding a mesh.

Two emitters are used for this particle system. The small orbs gravitate around the big orb and disappear with smaller orbs exploding in every direction.

2 emitters are used for this firework effect, one for the flare and one for the explosion. An event generator and event receiver spawn were used to make this.

This particle is similar to the first orb explosion but the smaller orbs stick around and move within their small space. After a second, then recombine again into the big orb. To reset this emitter, I used a simple blueprint to respawn the particle.